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Later on - because the game's length ranges from 12-50 hours depending on how you play - The Godfather completely loses the flow of the movie. The areas where it shines most are in the beginning, when you hear the theme song slowly evolving and you attend the traditional Sicilian wedding. The Living Breathing Corleones Re-creating The Godfather in all its cinematic brilliance is an almost impossible job to do in a videogame, and EA's finished product conveys just how vastly different the medium of videogames is from movies. EA also added new blackhand attacks and the ability to have bribed cops fight alongside you, which notably enhance the game. Crew members are particularly helpful with warehouse and compound raids, which helps a lot. They'll follow you almost anywhere, except for save spots and some missions, and they deliver a beating and take shots for you too. Once you earn the rank of enforcer, you can hire a thug to follow you around and kill other Italian mobsters. But it's the homies, or I mean, the new "hirable crew members," that add one of the biggest tweaks to gameplay. The Achievements (explained below) are smartly distributed, so Achievement freaks will need to hunker down and play a lot of The Godfather to collect them all.
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EA made a bunch of nice additions to the Mobface tool, including a better interface and more clothes, hats and items to distinguish your character. The self-shadowing is adequate, while the facial damage looks more like your character just slept in a pig trough or smeared his face with Nutella than suffering actual facial injury. Simple stuff, really, but it adds a little touch. You'll drive down the street, see lighting flash across the sky, hear thunder a few seconds later, and then rain will come pouring down. Of these, the explosions are freaking radical (blow up a car with a few Molotov Cocktails and you'll see) and the weather is likeable. These include outrageously cool new fire explosions, enhanced particle effects and facial texture maps on key characters, a cleaned-up map, dynamic weather, self-shadowing, and persistent face damage. Visually, The Godfather won't garner any medals from the Annual Graphics Tart Critic Awards, but there are some standout qualities. These additions bring the game up to par with next-gen Xbox 360 titles, but they don't push the game into any unexplored territory. There are other minor additions, but these are the most substantial ones. The 360 version now packs new special visual effects, additional missions, tweaked AI, Xbox Live leaderboards and Achievements, and most significantly, hirable crew members. If you played the current-gen version, this plays exactly the same as the first game, but every so often you'll see or experience a surprising little tweak. The Xbox 360 Version Like many Electronic Arts games initially published on current gen consoles, The Godfather is essentially the same game with minor visual and gameplay upgrades. Stealing+opponent+trucks+gives+you+cash+but+also+pinches+their+supplies. The Xbox 360 version is essentially the same game as the current-gen version with cranked up visuals, better tuned and additional levels, and a higher-grade presentation.
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EA has the hubris, the money, and the people to enter and contend, and when the game shipped this past March, it fared pretty well, scoring a press average of 8.1 out of 10. Most companies that have tried in this area have done OK or done poorly.
#THE GODFATHER PC CONTROLLER SUPPORT MOVIE#
To make both a great videogame version of the movie and to contend with three increasingly deeper, larger, and more sophisticated versions of GTA - and now the surprisingly popular Saints Row - is not an easy task. For EA, this is of the utmost importance. When you add both of those monumental components together, coupled with EA's own internal pressure, pressure from Wall Street, and - well, you get the picture. It's EA's serious attempt at getting into the Grand Theft Auto category, the mother load of console moneymakers, if you will. EA's tale, however, isn't just a videogame version of the movie. The Godfather, the grandfather of all Italian mob movies, is a landmark story that resonates through our culture and history. Whether you love or hate Electronic Arts, there is little doubt that of all the multi-million dollar licenses the mammoth company has bought, handling this one is the biggest yet.